kliontracking.blogg.se

Deep rock galactic gunner build
Deep rock galactic gunner build












deep rock galactic gunner build
  1. #Deep rock galactic gunner build upgrade#
  2. #Deep rock galactic gunner build mods#
  3. #Deep rock galactic gunner build plus#

  • "Time to turn some aliens into thin green paste!".
  • Voice Responses Class Selected / Joining An Active Mission

    #Deep rock galactic gunner build upgrade#

    Once an assignment for a weapon has been completed it then can be purchased within the upgrade terminal. There are currently four unlockable weapons per class. The Gunner can choose from three different kinds of grenade: the Sticky Grenade which is able to stick to surfaces and enemies, the Incendiary Grenade which creates a fiery explosion and the Cluster Grenade which upon explosion launches several mini-grenades which instantly explode on contact.Īll classes have twelve pieces of gear, each of which can be individually upgraded using Credits and crafting resources. Finally, you are equipped with a Shield Generator, which allows the gunner to protect himself and others. To navigate the depths, you are equipped with a Zipline Gun, launching a steel-reinforced cable across any pit or chasm. You are also equipped with an extremely handy Zipline Launcher, allowing the entire team to easily get across almost any chasm or obstacle.Īs the Gunner, you are equipped with a heavy Powered Minigun, Autocannon, or Missile Launcher packing high amounts of damage, while your secondary "Bulldog" Heavy Revolver or BRT7 Burst Fire Gun allows for high damage shots.

  • 3.1 Class Selected / Joining An Active MissionĪs the Gunner, your position is at the forefront of any battle, cutting down aliens using your high-caliber Minigun and Heavy-Duty Revolver.
  • For example, I personally like the cluster grenades best, but I would never say to avoid either of the other options because all three are good.

    #Deep rock galactic gunner build mods#

    For resource management, the dotted bar across the bottom shows you your progress and where the +5 health upgrades are so you can better decide when you want to buy the mods you won't use.įor the rest of it the options are largely independent and viable, so take whatever sounds most useful to you. That means you absolutely want to buy all the armor upgrades including the ones you don't plan to use because unlocking all of them makes you more durable even though it's not possible to purchase all of them. As you buy upgrades, it passively increases your health. If you like the idea of a pocket sniper rifle this is the build for you, but you can also make it a pocket rocket launcher or a mobile gunslinger weapon if that's more your style.įourth, there's a game mechanic on the armor that's easy to miss.

    #Deep rock galactic gunner build plus#

    I personally use it mostly as a pocket sniper rifle, so my pre-overclock build was all about damage (straight damage on tiers 2 and 4, hollow point rounds on tier 3 to crit harder, and neurotoxin coating on tier 5 for a damage over time) plus single-shot accuracy from perfect weight balance (tier 1). Third, for the revolver there are a lot of directions you can take it so it's very much up to you.

    deep rock galactic gunner build

    Once you get comfortable with the game you can try out some other options if you want, but this is a good "shoot it in the face" build that should be easy to start with. The others are very much personal preference, but I was running oversized drum (tier 2, extra ammo) and variable chamber pressure (tier 4, damage at max rate of fire) in the other slots before I found an overclock for it.

    deep rock galactic gunner build deep rock galactic gunner build

    Blowthrough rounds (tier 3, rounds pierce the first target to potentially hit the one behind it) are also important on higher difficulty levels, but hardened rounds can work better on lower difficulties where there aren't enough targets to need blowthrough rounds and praetorian armor can be annoying. Second, for the minigun, the mods I'd say are essential starting out are improved platform stability (tier 1 accuracy mod) and cold as the grave (tier 5 mod, cools on kills). The autocannon really needs the carpet bomber overclock to be worthwhile so don't waste your time on it until you find that, and the BRT is in a bad place balance-wise right now so don't worry about it until the next round of weapon balance changes. There is no best build, but there are a few general pointers.įirst, go with minigun and revolver.














    Deep rock galactic gunner build